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A game-breaking bug created havoc at during a TI12 game between Azure Ray and Thunder Awaken, but was solved by Valve intervention.
It’s a nightmare scenario for any esports game: A bug affecting a match on the biggest stage of your event and potentially ruining a match. But that’s just what happened during a group stage clash between Azure Ray and Thunder Awaken on October 12, the first day of The International.

The bug in question saw Lu “Somnus” Yao’s Earth Spirit stuck in an invulnerable state after boarding Centaur Warrunner’s cart from his Aghanim’s Scepter ability. This bug obviously caused a pause, but the game was bizarrely unpaused for several seconds in an apparent truce to try to unstick the Earth Spirit.
When this failed, the game was paused again, and Valve went to work. After a surprisingly short pause of around 20 minutes, the bug was fixed. And within the hour Valve had rolled out (pun intended) a quick patch to fix the Rolling Boulder bug, and save the day.

As a result, we finally got a question to: “What happens if a game-breaking bug happens at TI?” As it turns out, the answer was “Valve fixes it in a surprisingly short amount of time.” It’s unknown if they patch fixed the bug, or if some command admin commands had to be used.
One potential way to fix this bug would have been to manually remove Earth Spirit from the game using console commands before adding him back in with the same items under the same player’s control.

Related articles
TI12 bug fix patch notes
Below we’ve listed all the bugs that Valve fixed in their off-the-cuff update, including the bizarre Earth Spirit bug:
It sounds like none of the other bugs are as game-breaking as the Rolling Boulder issue, but it would have been bad for any of them to happen during TI12. There were also a lot of quality of life fixes for Bingo, Fantasy, and Predictions from the Battle Pass. With the patch at the least, we can hope for no more bugs at TI12.

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