Bethesda versus freemium multiplayer sequels
How Dishonored, Skyrim and Fallout find success where none should be The game industry tells us many things to justify its various activities. Multiplayer is added to so many games because solo experiences are dying. Online passes are needed because used games are killing creativity. Creativity is dead because new intellectual property is too difficult to establish. Despite these claims, there is much evidence of success to the contrary. Single-player games that sell well, releases that survive without scads of launch day downloadable content, and companies that are doing just fine without having to wage war on the used game market....