It was pilot film error that sent the Titan - form ship into foe territory . But it was a shower of alliance and grudges that become the incident into a space battle involving almost 3,000 ship , one of EVE Online ’s bombastic difference ever .

There are several large player alliances in EVE Online , and they gather into larger alliances that can verify control over the game ’s economy . Such was the typesetter’s case with the TEST Alliance and Goonswarm , two groups that collaborated to control the rate of flow of one of EVE ’s most valuable resources . They became fertile like drug lords . And like drug Maker , they had a fall down out .

A fragile peace of mind was in topographic point , with the groups occasionally raiding each other ’s ship , but jibe not to make any enceinte - scale attack on the excavation infrastructure that corroborate both alinement ’ wealth . So it was not out of the ordinary for Goonswarm to be design a military penetration using one of their Titans in a strictly logistic purpose - – it has the ability to act as a warp bridge , broadcast other ships to the battlefront . What was strange was the pilot accidentally warp the Titan itself into a TEST formation . on the loose click bury ships .

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Goonswarm ’s activities had not run unnoticed , and nearby group had called upon one another to provide support if and when the attack come . The following explanationfrom an EVE blogmay be uncomprehensible , yet it ’s awesome in that it sounds just like a news clipping from the future :

A Gallente Militia that was attacking said moon pass out to Pandemic Legion . DnD asked PL if they would be on standby if the CFC drop capitals or supercapitals , offering to have a large number of threatening interdictors ( HIC ) , the only ship that can warp struggle a supercapital in lowsec , on standby . PL correspond .

When the Goonswarm ship fall under attack , they called for reinforcements . So did everyone else . Goonswarm is part of a larger umbrella mathematical group call the Cluster Fuck Coalition ( the only drawback to the nervelessness of this story is the juvenile figure some of the groups have ) , and the battle soon became CFC against somewhat much everyone else . shortly , the battle was so enormous it actually caused time to slow down .

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EVE Online has had trouble with large battles in the past ( in fact , one more or less larger than the Battle of Asakai happened in October 2012 ) – server lag can put down the experience . To aid , they use something called Time Dilation . When the server load gets too high , the whiz system where the struggle is hap is slow down down to as little as 10 percent of real - time . It ’s basically knowing lag . Battle slows down , but all commands and effect are processed properly and in order , unlike the chaos of straight lag . Because systems outside the struggle are not affected by Time Dilation , it allow lots of sentence for reenforcement to make it in - system and get together the fight .

This picture of part of the engagement is pretty amazing — it feels like you ’re listen in on military radio set transmissions ( it does check impregnable oral communication ) .

In the end , the CFC was soundly vote down , lose 44 Dreadnoughts , 29 Carriers , five Supercarriers , and three Titans to TEST ’s six Dreadnoughts , 11 Carriers , and one Supercarrier . The Titan that start up it all survived . Total loss are estimated at 700 billion ISK ( EVE ’s in - plot up-to-dateness ) . What ’s really interesting is that EVE allows ISK to be bought and sold freely , so those losses can be read into real - world amounts . In this case , estimation suggest losses of about $ 15,000 .

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What ’s even more interesting is the capability for assailable - terminate games like EVE Online to create emergent story . Nothing was prescripted about the plot line that lead to the battle - – not the alliance , the mining empire , the regretful blood between the groups , or the events of the battle itself . EVE creates a set of economic and military factors and let the players lead free . The story ( and battles ) occur organically . Similar thing have hap with other sandbox style games , such as Day Z , where your struggles to survive among voracious zombies and hostile players can result to bizarre , electrifying or even emotionally resonant stories .

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