Yay or Neigh?

Remember Bronies? Ahahaha! They were people who liked a thing! Wasn’t that just hilarious?

Indeed, the phenomenon that wasMy Little Pony: Friendship is Magicwas something else. As someone who remembers theMy Little Ponycraze from its original ’80s run, I was impressed by the way writer/creator Lauren Faust brought the incessantly saccharine brand kicking and screaming into the modern era. Faust gave the dated franchise a new look and a new attitude.Friendship is Magicfeatured great characters, fun villains, and some genuinely good comedy, still retaining a wholesome message and teaching da kidz valuable lessons about pride, determination, kindness, and inclusivity.

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When indie-studio Mane6 – consisting ofMLP: FiMfans – began work on an unofficial fighting game based on the brand, property owner Hasbro was understandably quick to slap down a cease-and-desist on the project. Undaunted, Mane6 took this opportunity to redesign “Fighting is Magic” into an entirely new game. Scrapping the engine and almost all assets, the team set to work on creatingThem’s Fightin’ Herds, complete with an original roster, designed by none other than Lauren Faust herself!

Them’s Fightin’ Herdsfinally saw its Early Access release last week, and is now available to download via Steam. Was this long, controversial journey worth it? Is the filly-fighter shaping up to be a pedigree, or is it just looking like the horse’s ass?

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Them’s Fightin’ Herds(PC)Developer: Mane6Publisher: Humble BundleReleased: Jun 09, 2025 (Early Access)MSRP: $14.99/£11.99

Even from these screenshots, it’s clear thatTFHis a damn good-looking game. Faust’s designs shine throughout. It features beautiful, colourful characters, who are animated in intricate detail and move with fluidity. The game’s current roster are unashamed clones ofFiM’s“Mane 6”: Alpaca Paprika is Pinkie-Pie, nervous lamb Pom is Fluttershy, classy reindeer Velvet is Rarity, etc. All of these characters are wonderfully realised and feature smile-raising animation. Juxtaposed with this fluidity are a series of good-looking, but weirdly static stages, where the distinct lack of movement, at least in the current build, is an odd distraction.

Dr. Doom in Fortnite

The game’s action is backed by some good, dynamic music, which changes to reflect the intensity of the battle. A neat feature sees the character select theme adapt as you hover the cursor over the various roster members. The game’s score is well-composed in and of itself, though some of it, such as the title theme, feels oddly ill-fitting to the game’s style, character, and context. Regardless, the musicitselfis excellent throughout.

Of course, the true test of a fighting game is not in such aesthetics, but in its combat. Having been developed on the Z-Engine, designed for Lab Zero’s brilliant and similarly gorgeousSkullgirls,TFHfeatures smooth, slick, and fast-paced combat. There is definitely no issue with the “feel” of the gameplay, which is shaping up nicely, but this does, however, bring us to a very important moment of clarity, one that may decide the game’s fate right out of the barn.

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Them’s Fightin’ Herdsis a complex fighter. The game is far more akin to fighters such asBlazBlueorGuilty Gearthan it isStreet FighterorMortal Kombat. As a four-button fighter (Light, Medium, Heavy, and a character-specific Skill), each character not only has completely different fighting abilities, but completely differentmovementabilities. Not all characters can dash, run, or high jump, Paprika can even hyper-hop,KOF-style. On top of this, the fighting styles themselves are complicated for your average gamer. Some characters feature “puppet-projectiles,” others can replenish health and plant traps. Others are built around opening up your opponent via teleporting mix-ups, or command throws into air juggles.

Although this is, of course, great news for fighting game fans,TFH‘s concept and presentationreeksof mainstream appeal. It has a look, a style, and a happy-go-lucky atmosphere that gives way to a roster that requires solid commitment to learn, both asmanesmains and as opposition. On top of this, the game has unforgiving single-player AI that appears to use gross, button-reading mechanics to beat you out in footsies. I’mallfor deep, difficult fighting games, a lot of genre fans are, but is that the audienceTFHis aiming for? If it is, are the people planning on buying the gameawareof such complexity?

Image via Epic Games Store

The current build of the game features an arcade mode, a training mode, target-busting time trials, and Online VS. I’m happy to report that the game supports GGPO, and all of my online battles were crisp and lag-free. The online lobby consists of an amusing 8-bit world, where players can collect items to customise their avatar, while chatting to other players through a list of emoticons or the standard chat window. It’s another cute addition. A full Story Mode is on the way, which will see players control all six main characters across multiple chapters.

I’ve enjoyed my time so far withThem’s Fightin’ Herds. It is a solid base for a really good secondary fighting title. But a lot of work still needs to be done. There are some jarring presentation and animation problems including: no winposes or lip-sync, repetitive in-fight vocals, and some missing animation frames (such as when hit by Arizona’s lasso attack). Work also needs to be done on the game’s cheap, button-reading AI, which betrays the game’s intelligent mechanics.

2XKO Match-up

The biggest challenge facingThem’s Fightin’ Herdswilldefinitelybe finding its audience. Its characters are so distinct in style, they could all be from different 2D fighters, coupled with a special/combo system reminiscent of an Arc System Works title. That’s fine in itself, but these so-called “hardcore” mechanics are layered into a product which has thus far built a fanbase mostly around its universe, visual design, and itsMLProots. I’m not sure what the crossover is, if any, between those two communities. If mishandled,TFHcould end up turning away both.

There is so much to celebrate here in terms of quality aesthetic design, intelligent gameplay, online stability, and genuine heartfelt passion from the underdog developer. Betting against something special being delivered over time would be foolhardy. There’s more work that needs to be done, butThem’s Fightin’ Herdshas come out of the gate witha lotof promise, and I, for one, hope it builds upon its foundation, finds its audience, and takes its place in the Winner’s Circle soon.

All Hunter x Hunter Nen Impact characters include Gon and Killua

Oh, and plot-twist: None of the current roster are ponies at all.

[This review is based on an Early Access build of the game provided by the publisher.]

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