Also, feel free to peruse the Dreamcast concept art
In an announcement today on Twitter, Vanillware’s George Kamitani celebrated the Japanese launch ofDragon’s Crownwith some art, and an interesting factoid —Dragon’s Crownis Vanillware’s most expensive project to date.Specifically, Kamitani states, “Dragon’s Crownis actually the first title our company has developed that has gone over the 100 million yen wall in costs. I’m very thankful to have met the release date without problems.”
I can certaintly believe that, asart has recently surfaced forDragon’s Crownfrom when it was aDreamcastgame! A lot of the thanks should probably go to Atlus, who saved the game from going into the developmental voidafter problems at former publisher UTV. As for the game itself, I have apreview up now that covers the first 10 hours, with tons of answered reader questions in the comments — so odds are, if you want to know something about the game, it’s covered there.

While Japan may be getting the game today, the US will have to wait until August 6th, with the EU release comingsometime this Fall.








