Counter Strike 2
News
Chat UI has been improved as well as a new warning for out-of-date graphics card drivers.
The latest Counter-Strike update has shipped and with it comes a variety of different changes to all maps as well as a few bug fixes. There are also multiple Quality of life improvements that will significantly improve the CS2 experience for players. Here’s all that’s new in the November 17 CS2 update.

One of the biggest improvements is the change to the Chat UI colors. Now the Chat UI Colors will vary depending on the grenade type. There are also changes to the way all Chat and Team Chat show up in the game. This will significantly help players in reducing the amount of time required to interpret text in the game.
The differences will help them understand what kind of notification has popped up on the screen without actually reading it. It allows players to focus on the game and pay attention to the screen instead of focusing on reading the text.

Map Changes
There are changes to almost every active duty map in the CS2 Map pool with this CS2 update. Office and Anubis have received quite a few changes removing inconsistencies and map loopholes. Workshop maps will now also display whether they support Wingman mode in the game. This will help players who prefer to play that game mode over others.
Counter-Strike 2 has seen several updates and Valve has worked with graphic card companies (AMD and Nvidia). To prevent systems with out-of-date graphic cards from breaking down and to ensure safety, CS2 will now display a warning for such cards. The warning should suffice to push players to update their graphics card and play the game on the latest firmware.

Animation
Miscellaneous
- Fixed a bug where bot_knives_only didn’t work for T’s- Fixed some visual issues with demo playback- Improved performance of screen particle effects- Fixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice- Text from blocked players will no longer be visible in the premier pregame chat- Players frozen by half-time gamerules are now immune to certain damage types- Decals now evict the lowermost decal if enough decals overlap in a single location- Player visibility fog adjustment no longer applies to dead ragdolls- Smoke particles no longer stick to dead ragdolls- Fixed self/team burn damage getting recorded as enemy damage
UI
- Revised some common chat strings- Added convar cl_deathnotices_show_numbers for observers to have quick access to player’s spectate index- Added a warning message for AMD and Nvidia graphics users with out-of-date drivers- “Kevlar & Helmet” entry in the Buy Menu will now present itself as simply “Helmet” when contextually correct- Added time to weekly rollover to the reduced XP message in the player profile tooltip- Fixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected- Fixed round-delayed stats not updating at match end- Changed deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score- Fixed case where text during defuse would get cut off- Added direction indicators to players in the square radar- Fixed case where kill icon would not display in the post-round damage info panel- Fixed bad string in the commend dialog panel- And Fixed case where round stats in the Watch Menu would be assigned to the wrong side
Workshop
- Fixed custom sound events files in workshop maps- Added some material settings for water refraction/caustics- Workshop maps can now be tagged as supporting Wingman mode- Linux clients can now run workshop maps without requiring -insecure- Added trigger_hostage_reset trigger and logic_eventlistener entities- Added convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces- Fixed health getting clipped when it exceeds 3 digits
Stay tuned toesports.gg forthe latest CS2 news and updates.






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