This took four days!

What goes into creating a character’s highlight intro forOverwatch? Far more than you might imagine.

This annotated video from Blizzard senior animatorDavid Gibsonshrinks about four days worth of animation work in Autodesk Maya down to a digestible four-minute recap. “Animating Mei’s face takes the most time because of all the fine detail,” he notes, “but it’s the most fun.”

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According to Gibson, “This video was originally made and presented as part of the Overwatch Exhibit in Blizzard’s Irvine Museum. I hope this video will be helpful to animation students or anyone that is interested in learning more about the computer animation process.”

Speaking of, the behind-the-scenes peek at this Frosty intro led me to a related and much more in-depth talk that Gibson delivered at last year’s Game Developers Conference called “Animation Bootcamp: Overwatch: How A Hero Is Mei-d.” Even if you’re less interested in the technical aspects of animation, this is still a fascinating watch for fans ofOverwatchand Mei in particular.

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